/*---------------------------------------------------------------------------------

	Basic template code for starting a DS app

---------------------------------------------------------------------------------*/
#include <nds.h>

//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
	int x, y;

	//set the mode to allow for an extended rotation background
	videoSetMode(MODE_5_2D);
	videoSetModeSub(MODE_5_2D);

	//allocate a vram bank for each display
	vramSetBankA(VRAM_A_MAIN_BG);
	vramSetBankC(VRAM_C_SUB_BG);

	//create a background on each display
	int bgMain = bgInit(3, BgType_Bmp16, BgSize_B16_256x256, 0,0);
	int bgSub = bgInitSub(3, BgType_Bmp16, BgSize_B16_256x256, 0,0);

	u16* videoMemoryMain = bgGetGfxPtr(bgMain);
	u16* videoMemorySub = bgGetGfxPtr(bgSub);


	//initialize it with a color
	for(x = 0; x < 256; x++)
		for(y = 0; y < 256; y++)
		{
			videoMemoryMain[x + y * 256] = ARGB16(1, 31, 0, 0);
			videoMemorySub[x + y * 256] = ARGB16(1, 0, 0, 31);
		}

	while(1) 
	{
		swiWaitForVBlank();
	}

}
